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Poll: What party size do you prefer for Heroes' Ascent?
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What party size do you prefer for Heroes' Ascent?

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Old Feb 24, 2007, 04:33 AM // 04:33   #221
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Quote:
Originally Posted by Randomway Ftw
Never said that it was easy, I was referring to OOA iway holding anyways, (apostasy + pd).
actually before the soul reaping nerf holding with necro spike was pretty easy


overpowered holding build + good change to fight only 1 team because the other 2 are still fighting etc etc
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Old Feb 24, 2007, 04:39 AM // 04:39   #222
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Default Broken HA ?

I visited Heroes' Ascent today at 8pm EST while Europe had Favor and there was one America District.

I visited the International District and there were three Districts - all full of English speaking people - which means there were a lot of Americans and European people there who I thought might have been fighting for the Favor they are supposed to care about so much on their home servers...

Some of the comments Americans there gave me were:

'All the HA teams in America are noobs'
'Favor is for PvE noobs, I'm here for Fame.'

It was an amusing visit. For others wishing for an insight into a broken system, I advise visiting an International District in Heroes' Ascent and typing in Local Chat:

If you are American and you love your country /cheer

Enjoy your visit!

PS: If you have an opinion about Favor affecting PvE access to UW/FoW, post on my Thread at Riverside Inn. And vote.
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Old Feb 24, 2007, 04:54 AM // 04:54   #223
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I like HA having an effect on pve because it pisses off ecto farmers.
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Old Feb 24, 2007, 08:18 AM // 08:18   #224
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Quote:
Originally Posted by Randomway Ftw
Dreamwind, you know that you are agreeing with an IWAY nub who is used to ignoring all enchants, and can't win with his build nerfed, he thinks that balanced is the biggest holding crapola ever (those were his words).
Eh he argues a good point...having HoH as a holding altar creates a metagame of builds (whether balanced or otherwise) that are designed to hold...a holding metagame.

Ideally I would want HA to be a gametype where the winners are the best teams playing the best balanced builds that are capable of doing multiple objectives well. Isn't that what you want for the game? From my personal experiences, me and most people I know were getting bored of the winning teams being decided by who held an altar the most times.

I see where you are coming from though being a longtime player. Many of these changes made to HA over the past months have been really disgraceful to put it lightly and the dying population shows that, I agree with you. I don't think saying "put everything back to how it was and thats it" is going to fix everything at this point though. I think HA needs 8v8 back along with a big shakeup.

On another note: I was reading this thread and noticed the regular iway discussion (as always happens in HA threads by nature). I have to say...I am amused at the amount of people who think Iway was a bad thing. Let me put it this way...if all the old Iway skills were buffed and the build was playable again, the HA districts would double at a MINIMUM. I don't know about you guys, but that sounds like a good thing to me for a currently dying gametype.
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Old Feb 24, 2007, 09:50 AM // 09:50   #225
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Quote:
Originally Posted by tomcruisejr
and apparently you want that kind of gameplay, right?
It's impossible to have interrupt-fest anymore just to mention. Did everyone forget about song? I assume there would be balanced builds with less interrupts, but more defense. I still don't believe that 2 teams can't take the holding team down. I failed to take them down only when I didn't play balanced.
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Old Feb 24, 2007, 11:05 AM // 11:05   #226
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True that song is a crap skill but it was useful in the previous mechanics. As it stands now it's all about hit this target, hit that target. Where as before one person would have to interrupt song while another interrupted ghost. If you couldn't interrupt a two second song you deserved to lose. With 8v8 and the old mechanics a spike team would just fold as they would have to bring some sort of interrupt thus having a disadvantage in bringing more spike or heal/prot/spirits. Running around with only one objective (kill) on broken tower and courtyard to me requires less skill and strategy than having party members designated to perform a certain task besides killing.
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Old Feb 24, 2007, 11:12 AM // 11:12   #227
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Quote:
Originally Posted by Thom Bangalter
I like HA having an effect on pve because it pisses off ecto farmers.
The pro Ecto farmers have accounts in Europe and America, and the Favor system serves them well, indeed.

You will never see a serious Ecto farmer complain about the Favor system.

Last edited by Rene Saliere; Feb 24, 2007 at 11:15 AM // 11:15..
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Old Feb 24, 2007, 11:21 AM // 11:21   #228
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WTB : Another 8 vs 8 test weekend.
I buy 1 weekend every week for next 100 years.
wts 6 vs 6 .wts relic runs in halls .
The above stats are clear what do we people actually want. What are we waiting for ???
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Old Feb 24, 2007, 03:11 PM // 15:11   #229
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I already voted on 8X8 back ...

Today in HA 6X6 --> 3/5 teams were rit spike !

SPIRITS ON ! 3. 2. 1 ... If HA stays like that I definitivly back for PVE
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Old Feb 24, 2007, 04:32 PM // 16:32   #230
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i refuse to play 6v6 ha. when they did the test week with 8v8, i got reminded how fun it was in the old days. and then back to 6v6 made me lose all interest. already i don't like the new winning conditions but i was happy with 8v8. i'm very disappointed with anet.
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Old Feb 24, 2007, 05:16 PM // 17:16   #231
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Quote:
Originally Posted by lishi
actually before the soul reaping nerf holding with necro spike was pretty easy


overpowered holding build + good change to fight only 1 team because the other 2 are still fighting etc etc
Not talking about pre nerf bspike, i know that iway was holding by healing, even with unlimited energy it would be very hard for them to keep the necros alive with to teams trying to kill them.
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Old Feb 24, 2007, 05:44 PM // 17:44   #232
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Quote:
Originally Posted by Bread Fan
True that song is a crap skill but it was useful in the previous mechanics.
Song is not a crap skill and I'm talking about previous mechanics.
Quote:
Originally Posted by Bread Fan
Where as before one person would have to interrupt song while another interrupted ghost. If you couldn't interrupt a two second song you deserved to lose.
Wrong, if somehow I could make a match where you would be holding, I would be leading one team and someone else another team you would lose and like you said you'd deserve to lose, but not because your interrupt was an idiot, but because it's impossible. You wouldn't be able to interrupt both songs and both ghosts so you would have to depend on the remaining teams where always someone would fu*k it up and eventually one of us would cap.
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Old Feb 24, 2007, 05:55 PM // 17:55   #233
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Try fixing the server issues so that game is playable, that might help ...
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Old Feb 24, 2007, 06:15 PM // 18:15   #234
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Voted Strongly 8v8 for a couple reasons....one being better opps for our guild members to get in on a team and 2 for testing out some GvG builds. One thing I would like to see tested tho for it would be a maximum of 2 of any of the primary class per team to keep balance a little better(1 of each to go extreme but can't work due to who has how many of the chapters). WTT :Kill Count....any pre sear white offhand
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Old Feb 24, 2007, 06:18 PM // 18:18   #235
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Quote:
Originally Posted by allience
i refuse to play 6v6 ha. when they did the test week with 8v8, i got reminded how fun it was in the old days.

So true Im exactly the same. I still do the odd bit of 6v6 because its no entirely unenjoyable but when I got to play 8v8 it reminded me just how much fun HA can be even with the stupid new mechanics
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Old Feb 24, 2007, 07:00 PM // 19:00   #236
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Strong support for 8v8.

I won't be wasting my time setting foot in HA while it is 6v6. It's a scrub arena.
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Old Feb 24, 2007, 10:48 PM // 22:48   #237
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With 6v6, the users with high fame group together. This is logical, because there is less room for mistakes in a 6v6 battle. 8v8, however, made me realize that it's alot easier for rank 0-2 people to get in groups. Most friendly groups leave a somewhat unimportant slot open for a beginner.
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Old Feb 25, 2007, 12:00 AM // 00:00   #238
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Quote:
Originally Posted by Mental Leteci
You wouldn't be able to interrupt both songs and both ghosts so you would have to depend on the remaining teams where always someone would fu*k it up and eventually one of us would cap.
Oh I thought you were a god. Let me explain it to you. Most teams would look to see who has interrupts and song. Another thing they look for is who is the viable threat. A lot of the times both of those factors do not happen at the same time so your team would just have one enemy to focus on. If both teams do have these setups at least your chances are better than without...

Last edited by Bread Fan; Feb 25, 2007 at 12:14 AM // 00:14..
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Old Feb 25, 2007, 12:05 AM // 00:05   #239
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8 v 8 with holding plz
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Old Feb 25, 2007, 01:40 AM // 01:40   #240
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Quote:
Originally Posted by Mental Leteci
Song is not a crap skill and I'm talking about previous mechanics.
Song was only good because the previous HA mechanics were so bad.
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